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About Me

Found 6 results

  1. Version 1.0.1

    154 downloads

    After more than a few headaches, I offer up this, the first version of the Zombie Survival mode on my map Operation: Hooverville. Features include exploding barrels, a flashlight that can be toggled by pressing "T" (not currently changeable) and the ability to change firemode by pressing "X" (also not changeable). There are tons of hidden weapons and pickups as well as a weapon progression based on the color of the weapon. Zombies gain health with each wave, so you'll want to upgrade as fast as possible. Green weapons are the weakest, followed by Red and Tan. Blue is best and unlocked last, but there might some even better stuff hidden somewhere... As you damage zombies you earn points, which you'll need to open doors and buy ammo and upgraded weapons. To win, finish Wave 15 (not currently changeable). The default starting tickets are set at 8, and can be increased from the main menu if you choose. Die and respawn too many times, you'll run out of tickets and lose. Basic testing showed that it is possible to choose a faction other than the default, but their loadouts will not be available, and it's unknown if it can cause other problems. It is not recommended to change the default factions. Finally, the last three zombies of each wave will be marked with an icon. This is useful for both finding the last few in a each wave to progress and finding out if any zombies spawned in a weird place or fell through the map. Please feel free to hit me up about issues like that as well as any other constructive feedback you have in a comment here or you can find me on the OHD Discord. This mod's multiplayer features have not been tested or balanced. Epilepsy warning: map contains some flashing light fixtures and fires. I made the map and some tweaks to the game mode, but all credit for the original zombie mod goes to Miha Prezelj, and the original files can be found here if you'd like to make your own version of this mode: https://github.com/MihaPrezelj/ZombieSurvival Also, big thank you to the other modders in the Discord for your patience and generosity! Have fun!
  2. Version 1.0.0

    122 downloads

    A backyard sandbox becomes a battlefield! The conflict zone includes a swamp, a beach front village, and a network of trenches, all of which are part of four Advance and Secure routes in both day and night variants. This map is meant to be played with Plastic Factions, but is also perfect for those who want play "Honey, I Shrunk the Special Forces!" Please feel free to leave any feedback either on this page or find me on the OHD discord. Thank you and I hope you enjoy.
  3. Version 1.0.1

    196 downloads

    Take part in the epic battle to control a city of blocks! Two teams assault a sprawling town through 8 different possible routes in both day and night settings. This map is designed to be played with Plastic Factions, but is not required, and currently only supports Advance and Secure modes at launch (with support for more in the works). Default ticket count is 250 for longer battles. This is only my second map, and while I'm very proud of the end result, I'm sure it needs some optimization and I welcome any feedback. Fastest way to find me is on the OHD discord. Epilepsy Warning: The night variant does have some flickering lamps and fires.
  4. Version 1.1

    195 downloads

    Two teams battle for control of a desk filled with toys and wooden blocks. Three routes pass through two forts and one of three bridges that span a treacherously high chasm--watch your step! This map is compatible with Advance and Secure game modes, and is specifically designed to be played with the Plastic Army factions, but will function without them. This is my first attempt at a map, and it was designed on a low-to-mid tier machine. It runs pretty smoothly on my PC, so I hope it will run well on other computers. Please feel free to give me feedback so I can try to address issues.
  5. Version 1.4

    333 downloads

    Simple mod that adds 5 new playable factions in the drop-down menu: plastic soldiers in green, tan, red, blue, and black varieties! The perfect mod for folks like me who are nostalgic for the old Army Men games from the 90s (or people who think BluFor should be literal). Classes are set up closer to Battlefield: Bad Company 2; Assault has ammo bags and rifles, Engineer has SMGs and launchers, Medic has LMGs and a medic bag, and Recon serves as sniper. No kit restrictions, just pick a class melt some plastic. New in version 1.1: -Added the BAR to Red, Green, Tan, and Blue Armies. -Added M4A1 with underbarrel M203 to Black Army. -Added matching tracer colors and smoke grenades. -Added stylized kit pickups that soldiers drop on death. New in version 1.2: -Added new plastic texture to all soldiers and kits -Fixed class icons in spawn screen -Changed the medic bag to one more appropriate -Added a new game mode called "Plastic AAS" with new end-of-match music from Army Men 3D! (Not mine, all credit to 3D0, RIP) -Added Gray faction that mirrors the Black PMC faction -Added a new Crimson faction that uses Soviet-issue weapons (scopes on the SKS and SVD are not plastic colored in first person, nothing I could do about that) Enjoy! Commands for server operators: servertravel MapName?BluforFaction=BP_HDFactionInfo_Green?OpforFaction=BP_HDFactionInfo_Red BP_HDFactionInfo_Gray BP_HDFactionInfo_Black BP_HDFactionInfo_Blue BP_HDFactionInfo_Green BP_HDFactionInfo_Red BP_HDFactionInfo_Tan BP_HDFactionInfo_Crimson
  6. Version 1.1

    98 downloads

    DO NOT USE! The root file for this faction has since been removed and replaced on this page: Simple mod that adds 5 new playable factions in the drop-down menu: plastic soldiers in green, tan, red, blue, and black varieties! The perfect mod for folks like me who are nostalgic for the old Army Men games from the 90s (or people who think BluFor should be literal). Classes are set up closer to Battlefield: Bad Company 2; Assault has ammo bags and rifles, Engineer has SMGs and launchers, Medic has LMGs and a medic bag, and Recon serves as sniper. No kit restrictions, just pick a class melt some plastic.
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