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Ponchovie's Tweaked PMC/Insurgents 1.5.0

   (5 reviews)

11 Screenshots

About This File

Messing around in the SDK and decided to mess with these two factions, making them more interesting to play with. There are some bugs and visual imperfections as I had to make do with my limited knowledge of Unreal and what the SDK had in it for sounds and animations. Both factions are listed as PMC (PT) and Insurgents (PT). On the sound front, some weapons have different sounds depending on if you are using them or the AI is using them. This is because some of the sounds I used didn't have any mixing for use outside of the player's hands (They would sound like they were right in your ear), and the sound was too good to throw out, so I just swapped the 3rd person sound to something that was finished.

To add this mod to your server, put this in your server start argument

(For the Insurgent Faction) PT_Insurgents

(For the PMC Faction) PT_PMCs

 

SUMMARY OF CHANGES:

General Changes:

  • Allowed grenades and other things that explode to throw dead bodies around.
  • Replaced some of the weapons' sounds in both factions to sound more fitting.
  • Gave most* weapons a little more visual kick to them, since they felt static when firing.
  • Increased bandages held by 1, since the AI can't resupply anyone yet
  • Gave medic classes for both teams 8 total bandages
  • Allowed Grenadier kits to range their GLs, (Press "Cycle Weapon Sight")

Insurgents Faction:

  • Added a new class called "Informant", equipped with the AS VAL and a set of binoculars to assist snipers and SLs
  • Gave a PK-AS scope to the Squad Leader kit, to help give any amount of range to the faction (other than the marksman)
  • Replaced all AK-47s with AKMs, since I didn't like looking at the animations and models of the AK-47
  • Gave the Machine Gunner kit a Makarov, since it annoys me that the class that needs a sidearm the most doesn't get one
  • Replaced the AT Rifleman's SKS with the M1 Carbine with 5 total magazines since the SKS has a bugged animation that's annoying to play with.
  • Decreased the distance between the user's eye and the Grenadier's AK74 sights, to help with long-distance fights.
  • Gave the Grenadier 5 GL smokes
  • Increased the fire rate on the Marksman's SVD by roughly 100%
  • Added an Automatic Rifleman kit, which has the DP27 Light Machine Gun
  • I think that's all I did, can't remember

PMC Faction:

  • Gave the Squad Leader kit a full auto sidearm and an ACOG + RMR scope, because I wanted the kit to feel more distinct from Rifleman A
  • Made all sidearms for the faction have a 3-round burst option, cuz why not
  • Gave Rifleman B's SA58 a magnifying optic and 2 more magazines, because it really needed them.
  • Removed burst fire option from the AT Rifleman's MP7 and Medic's MP5, since they got in the way of the more important fire modes.
  • Gave Medic's MP5 a red dot sight, since it felt weird it being the only PMC gun without one
  • Gave the Marksman the same sidearm as the SL, since I felt the kit needed more close-range defense.
  • Gave the Grenadier 5 GL smokes
  • Gave the grenadier a sidearm, and rebound the grenade launcher to 3.
  • Added an Automatic Rifleman kit, which has the M27 IAR
  • Added a Light Anti-Tank kit, which has the M82 Barret
  • Renamed the AT Rifleman to the Heavy Anti-Tank
  • possibly other changes, I do not remember

 

 

*Most meaning whichever guns I remembered to do

My apologies for the low-resolution video, my recorder is a little cheap.

 

CREDITS:

"OKP-7 Reflex Sight" (https://skfb.ly/orIRW) by Minte Elseviers is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"AKM + PK-AS scope" (https://skfb.ly/677PG) by Ilya Palkhouski is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).

"Grip pod" (https://skfb.ly/o8tDp) by johnbudenberg is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"M16 Assault Rifle" (https://skfb.ly/6Sn8t) by Mateusz Woliński is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"ARCTIC - White SIG 516 SOPMOD" () by N-GONE is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Sniper scope" (https://skfb.ly/6SJNo) by Arbuzz747 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Edited by MrPonchovie
Minor edit to help server owners load the mod


What's New in Version 1.5.0   See changelog

Released

Reupload of the files, making sure it isn't corrupted on the server side

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Icy

   2 of 2 members found this review helpful 2 / 2 members

Very good mod, my only request is that the scope on the AK74 wouldn't have the blur around it since it's not really a magnifying optic

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Richardtomiwa

   1 of 1 member found this review helpful 1 / 1 member

Very solid mod and I think this is the most balanced mod I have ever played am not asking for anything just giving you an Idea........if you can give the smokes different colours, like the blufor getting blue, purple and white while opfor gets red, green and white.....just an idea tho ♥️♥️♥️

Response from the author:

If OHD had an inventory system similar to Squad, I would do that, but right now each color would require an item slot, which would take away some kits' utility. Good idea, but not really feasible right now

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calixo

  

i dont see it what is the factions name cuz i dont see it in my factions selection is it pmc (PT) becouse if it is then i dont see the acog sight and the new update what do i do

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pizza

  

Very nice. I assume the RMR on the ACOG is only cosmetic, or can you switch to it?

Response from the author:

You can swap to it while aiming using one of your side mouse buttons if your mouse has one of those.

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