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OHD:KoTZ King of the Zone (KoTH inspired) (Dev logs / WIP / Not released) OUTDATED

   (2 reviews)

7 Screenshots

About This File

The features are :

  • 3 teams (BluFor,RedFor,INDE).
  • Custom spawn points.
  • Control zone that gives XP when controlled.
  • XP on kills, saved even when you disconnect, that unlocks guns in increasing intervals.
  • Customize your kit before spawning. Using unlocked guns (20 out of the ~45ish guns that are in the game).
  • Add guns / remove / switch them in the kit customization UI.
  • Pick up kit of dead players, best weapon showed on top of the crate.
  • Make the InventorySelect ( slider on the right when changing weapons) work with the custom kits.

This page will only be Updated when a Playtest is planned, the mod will be updated before.
If you want to participate join the discord :
Link to discord channel where playtest are organized
More frequent Devlog and video showcases : Link to the discord Forum post where progress is showcased

You can be warned when an update is uploaded, by clicking the "Follow" button at the top right of this mod's webpage.

What's planned for now :

  • Show the best gun on the kit left by dead players on the ground (so you know what's in there)
  • More layers and different POI (for around 20 players, maybe risala)
  • Seeding mode (increasing zone, if i fix the zoom)
  • Implementing the Floating map i made for the SpectatorCam mod
  • A way to play KoTZ on any modded map
  • Leaderboard? :Pepega: Maybe?


Feel free to comment or ping me on OHD discord kaiz#1942




Edited by Kaiz

What's New in Version OUTDATED   See changelog


No changelog available for this version.

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   2 of 2 members found this review helpful 2 / 2 members

From mini-playtest (Version 0.11.4) Saturday:

- Game Mode: I would certainly play on servers with this game, I think it would work especially well on smaller maps/lower player count servers
- Game Mode: Needs some easy to interpret custom HUD elements to show state of game from player's perspective
- Game Mode: Without friendly squad HUD indicators, need to make sure factions are easily identifiable (however, this goes for vanilla OHD too to be honest)
- Kit Unlocking via XP: Seemed to work fine for me
- Inventory Management: Some small bugs (may not be specifically MOD related), but generally worked as I would expect

I think the game mode itself would be fun enough to be split off and run with standard kits (maybe reduced selection depending on map used).

Very promising!  Hopefully you can get a larger scale test with the OHD dev team at some point. 🙂

Response from the author:

oh just saw your message when i uploaded a new version, i'll respond in detail in OHD discord (prob in the kotz thread) it'll be easier for a convo, i have a few question, specifically about what wasnt working with the custom inventory

Link to review

   1 of 1 member found this review helpful 1 / 1 member

From the 30/12/2022 playset:

Very Fun gamemode, the inventory system works wonderfully

But some stuff could be changed:

-Opfor and India have pretty balanced spawn but Blufor needs to have it's spawn changed since it's easily the most unbalanced

-Some weapons are obtainable too early (like the PKM)

-Some weapons that are from the SDK aren't fully finished so they don't play well (Like the M4A1 Acog)

Link to review
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