Maps
Maps for Operation: Harsh Doorstop
50 files
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GenericVietnamMap
By bophodese
this is pretty much just a jungle
MAP NAME: GenericVietnamMap
19 downloads
0 comments
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Destructible Center
By CrazTheKing
A Destructible Map referencing Killhouse from COD4.
Map is mirrored to be made fair for both sides, with small references for global positioning.
- Physics Based/Destructible Doors
- Destructible Walls and some floors.
Walls have approximately 700 Health, and may take multiple explosives.
Doors will break on explosive impact.
Future Patches may include Particle effects for Breakables and more Physics objects increasing cover.
Extract ZIP to X:\Steam\steamapps\common\Harsh Doorstop\HarshDoorstop\Mods\
To Play: Press Tilde ` and type Open Destructible_Center
https://gyazo.com/d0d7cefde47ba4cb8cdf4362c892c137
58 downloads
0 comments
Updated
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cqb OHD_Aim_Map (MP only)
By Kaiz
Find me on Discord kaiz#1942 if you are interested in Maintaining it , updating it for updates of the main game /sdk
only if there is enough interest/ serious interest :
License at the bottom of the page , MIT
The classic Aim_map from CS 1.6 ported to OHD.
The gameplay is close to the original with the same layout and crates position.
3Min rounds , no tickets limit, Team score and Timer displayed at the top.
Loading the map through your console locally isnt supported (it needs a server)
Perfect for aim training, for 1v1, for 5v5, tournaments (admins required), bots smashing
How to install :
You can now extract modifications to your \steamapps\common\Harsh Doorstop Playtest\HarshDoorstop\Mods directory and automatically load them on startup.
In order to play this modification, extract it to "NAME OF MOD FOLDER" ,to the directory above, the name of the directory should be the same as the .uplugin, if the "Mods" Folder don't exist just create it, start the game.
Join a server if one is running.
Troubleshooting:
-When you extract the mod, extract it in the /Mods/ folder with 'right click' on the zip and 'Extract here/all" , dont change the name of the extracted mod folder, and it should look like that in the screenshot :
\steamapps\common\Harsh Doorstop Playtest\HarshDoorstop\Mods\ *ModName* \ *ModName*.uplugin
-If you are taken back to the main menu after entering "open OHD_Aim_Map" in the console, check if you typed the level name correctly, if there are no space at the end, if its '-' or '_', and if the file structure is correct
Known bugs:
-Slomo will fuck up respawns (wont fix)
-Dead bodies despawn timer (cant find it)
Credit: Wasti for the Timer logic/UI
The MIT License (MIT)
Copyright (c) 2023 kaiz#1942
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
90 downloads
0 comments
Updated
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Kaiserschlacht
By ChrisMo1944
My first map for OHD - a western front style map based on the trenches of WW1.
For the singleplayer users, I have tweaked the map to push the AI through the trenches more, and to avoid wide open areas as much as I can. This should make it a little more interesting for playing with bots!
Germans must push up & advance through the trenches, and capture the village behind the lines.
Any feedback please post! Enjoy!
287 downloads
- ww1
- operation michael
- (and 2 more)
0 comments
Submitted
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Caves (AAS/VBSS)
By Jantakobi
(NOTE: Although this map is fully functional, it is a work in progress. I will be adding upon and improving it over time.)
Engage in firefights in a dark cave system, in either Advance and Secure or Visit, Board, Search, and Seizure game modes.
Also has partial cave reverb sounds.
Works great with NAVY SEALS faction mod (flashlights and glowsticks) in the VBSS game mode.
Let me know what you think and what to improve!
TO INSTALL: Just download the zip file and extract it into a folder named "Caves" in your OHD Multiplayer Test mods folder (Usually in Steam directory).
TO PLAY: Map should be visible in the AAS and VBSS game mode map lists.
125 downloads
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Crisis44
By Coiledboat
Normandy fields with an unnamed town where both teams fight for control of the town.
227 downloads
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small map AAS_IslandFight | CQC On the Beach!
By Mytholaran
I'm not taking this too seriously, so please be gentle. I hope you enjoy the map! There aren't too many QCQ maps you can just drop right into and fight yet so I figured this one would fill that gap until I'm outdone by better modders. So far it feels like a pretty good Run and Gun map.
I'd recommend pairing this mod with WarriorJ's Phoenix Connection and Mogadishu Milita. I've had a lot of fun testing this and it's gotten pretty epic when these two factions go head-to-head on this map.
Let me know if you run into anything strange. Otherwise, Have fun!
Here's a link to WarriorJ's Phoenix Connection:
And Here's a Link to WarriorJ's Mogadishu Militia:
Check out the gameplay below!
660 downloads
0 comments
Updated
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Operation: Hooverville
By sgt.samples
Take part in the epic battle to control a city of blocks! Two teams assault a sprawling town through 8 different possible routes in both day and night settings. This map is designed to be played with Plastic Factions, but is not required, and currently only supports Advance and Secure modes at launch (with support for more in the works). Default ticket count is 250 for longer battles.
This is only my second map, and while I'm very proud of the end result, I'm sure it needs some optimization and I welcome any feedback. Fastest way to find me is on the OHD discord.
Epilepsy Warning: The night variant does have some flickering lamps and fires.
378 downloads
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Operation: Hooverville (Zombie Survival Mode)
By sgt.samples
After more than a few headaches, I offer up this, the first version of the Zombie Survival mode on my map Operation: Hooverville. Features include exploding barrels, a flashlight that can be toggled by pressing "T" (not currently changeable) and the ability to change firemode by pressing "X" (also not changeable). There are tons of hidden weapons and pickups as well as a weapon progression based on the color of the weapon. Zombies gain health with each wave, so you'll want to upgrade as fast as possible. Green weapons are the weakest, followed by Red and Tan. Blue is best and unlocked last, but there might some even better stuff hidden somewhere...
As you damage zombies you earn points, which you'll need to open doors and buy ammo and upgraded weapons. To win, finish Wave 15 (not currently changeable). The default starting tickets are set at 8, and can be increased from the main menu if you choose. Die and respawn too many times, you'll run out of tickets and lose. Basic testing showed that it is possible to choose a faction other than the default, but their loadouts will not be available, and it's unknown if it can cause other problems. It is not recommended to change the default factions. Finally, the last three zombies of each wave will be marked with an icon. This is useful for both finding the last few in a each wave to progress and finding out if any zombies spawned in a weird place or fell through the map. Please feel free to hit me up about issues like that as well as any other constructive feedback you have in a comment here or you can find me on the OHD Discord. This mod's multiplayer features have not been tested or balanced.
Epilepsy warning: map contains some flashing light fixtures and fires.
I made the map and some tweaks to the game mode, but all credit for the original zombie mod goes to Miha Prezelj, and the original files can be found here if you'd like to make your own version of this mode: https://github.com/MihaPrezelj/ZombieSurvival
Also, big thank you to the other modders in the Discord for your patience and generosity!
Have fun!
294 downloads
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Operation: Litterbox
By sgt.samples
A backyard sandbox becomes a battlefield! The conflict zone includes a swamp, a beach front village, and a network of trenches, all of which are part of four Advance and Secure routes in both day and night variants. This map is meant to be played with Plastic Factions, but is also perfect for those who want play "Honey, I Shrunk the Special Forces!" Please feel free to leave any feedback either on this page or find me on the OHD discord. Thank you and I hope you enjoy.
201 downloads
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Operation: Spacebar
By sgt.samples
Two teams battle for control of a desk filled with toys and wooden blocks. Three routes pass through two forts and one of three bridges that span a treacherously high chasm--watch your step! This map is compatible with Advance and Secure game modes, and is specifically designed to be played with the Plastic Army factions, but will function without them. This is my first attempt at a map, and it was designed on a low-to-mid tier machine. It runs pretty smoothly on my PC, so I hope it will run well on other computers. Please feel free to give me feedback so I can try to address issues.
313 downloads
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0 comments
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dunescqb Dunes CQB
By Murderaxe
Multiplayer CQB version of Dunes without vehicles.
[INSTALL]
Create a Mods folder in your root Harshdoorstop>Harshdoorstop folder. Create a new folder for the mod named DunesCQB in the Harshdoorstop>Harshdoorstop>Mods folder. Install DunesCQB mod to Harshdoorstop>Harshdoorstop>Mods>DunesCQB folder.
Layer Name - DunesCQB
Factions - Default Factions
166 downloads
0 comments
Updated
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dunes Dunes
By Murderaxe
Combat through the Dunes and take over the enemy base! (Single Player MOD - HMV's do not work in MP)
This map is mainly to support vehicle gameplay mods. I have included 2x modified HMV's on each team as the default vehicles for the time being. Enjoy! 👊 [INSTALL]
Create a Mods folder in your root Harshdoorstop>Harshdoorstop folder. Create a new folder for the mod named Dunes in the Harshdoorstop>Harshdoorstop>Mods folder. Install Dunes mod to Harshdoorstop>Harshdoorstop>Mods>Dunes folder. [HOW TO PLAY]
Launch OHD. Select Single Player and look for Dunes in the drop down list for AAS game type. Set your Factions and Bot Amount. Select, Play. [VEHICLE INFO]
Press C to change into MG view Press Middle Mouse Button to shoot while in MG view. If you get stuck in the camera after dying in a vehicle, press, M and respawn.462 downloads
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Shipment From Call Of Duty
By Kxcnep
Shipment From Call Of Duty :
A small TDM size map, highly inpired by Call Of Duty's Shipment.
Player Amount :
8 - 16 players in total. (Do as you wish).
The bots are BluFor and OpFor by default.
Download :
- Extract the ZIP-File to your Mods folder.
- Open the command thing* and write "Open Shipment".
- To add bots you'll need to write "Addbots NumOfBots" in the command thing*.
What's Coming :
- The map will include TeamDeathmatch in the future. (Advance And Secure at the moment).
- The map will be visible in the singleplayer menu in the near future.
Bugs :
Ragdoll's life span has to be reworked.
253 downloads
- call of duty
- cod
- (and 2 more)
0 comments
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Fire Breather
By Murderaxe
SUPER EARLY WIP - PLEASE KEEP THIS IN MIND -
THIS IS A LARGE MAP - 1x HMV - THERE WILL BE RUNNING INVOLVED - As the Bots can see from across the map, you will more than likely be suppressed from a long distance. Run from cover to cover and do not stay put in one area for too long or you will die. This map is intended mainly with Multiplayer in mind. I will be adding buildings at capture points eventually. Use the trees and elevated terrain as cover as you move up to the objective points.
I will be posting updates on a nightly basis, keep a lookout. This map is mainly to test out procedurally generated methods for terrain, textures, and foliage. Current grass foliage was painted but will be reworked to be procedurally generated like the rest of the map currently is. Some of the terrain was reworked for playability and buildings.
[INSTALLATION GUIDE]
Create a Mods folder in your root Harshdoorstop/harshdoorstop folder. Create a FireBreather folder in your Mods folder. Extract zip files to FireBreather folder located in the Mods folder. Correct file path should read harshdoorstop/harshdoorstop/Mods/FireBreather [HOW TO PLAY]
Launch Operation Harsh Doorstop From the SP menu, you should be able to see the newly installed Mod and make adjustments to the Factions and Bot count to your liking. [EXTRA CONTROLS]
Press, "C" to change camera modes while in the HMV. Press, "MMB" (Middle Mouse Button) to shoot the MG. [CURRENT BUGS]
If you die while in the HMV, your camera will stay locked to 180 degrees or you will spawn, falling through the map. Unfortunately, the only way to fix this is to restart the level. Launch the console and type, "RestartLevel" to fix this issue temporarily.
1,498 downloads
- forest
- firebreather
- (and 7 more)
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Sawtalo Sar
By Eddcast
1kmx1km
Afghanistan rocky mountain forest with cliffs. Foliage will be more dense whenever the AI bots get the ability to not see through foliage, or else it won't be fun for people playing on the single player demo.
Very loosely based on the real Sawtalo Sar Mountain in Korengal Valley, where Operation Red Wings took place in 2005 (Depicted in Lone Survivor).
PMCs vs Insurgents are the default factions. PMCs are defending and the Insurgents are pushing them down the mountain and off the cliffs. More routes will come later.
Drag zip file in the Mods folder you create in your HarshDoorstop folder. Unzip it into its own Sawtalo folder.
762 downloads
- map
- afghanistan
- (and 1 more)
0 comments
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Foy (1.3.0 Update)
By Icy
A small map that I have been working on for a bit of time (AKA 2-3 weeks)
Also why so little custom WW2 map
You have to open the map trough the console because I am having problem making it accessible on the map menu (It's literally is impossible to make it access the map menu)
Map Name: Foy
This is still WIP and I will continue to update it with time This is now pretty much done but maybe in the future i will comeback and add more to this map
Later with time a faction will be added for the German and maybe one for the US No more faction for you
399 downloads
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Risala 2004 (CQB MAP)
By Lt.Stopid
RISALA 2004
Based off of the original Risala Map for OHD's expansion Sandbreaker. This map is inspired by the close quarters combat experienced by those involved in the 2004 Battle of Fallujah. Map features several different time of day variants like the original Risala map.
Recommended Match Sizes:
4v4
8v8
16v16
Feedback:
Let me know if you have any feedback on the map or performance issues.
Installation:
Extract .rar contents into the mods folder
(../HarshDoorStop/Mods/)
Thanks for checking it out have fun 🙂
345 downloads
0 comments
Submitted
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Lost Dunes
By MtnMCG
Lost Dunes is a beautiful oasis, full of dead bodies and blood filled water, take out your enemies in this high and dry climate
(recommended 64 v 64, 200 tickets, and you might wanna change the default ops)
mapname: Lost_Dunes (should show up in singleplayer)
113 downloads
0 comments
Updated
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two_forts_small
By MtnMCG
this mod adds the map 2_forts_small_MtnMCG to the game, a small cqc AAS map, designed best to play with 16 players (8 per team)
the map should show up under single player but the name for the open command is "2_forts_small_MtnMCG"
120 downloads
0 comments
Updated
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Long Tan
By Rummist
Recommended Bots: 24 - 32
Supported Game Modes: AAS
My Discord Server: https://discord.gg/QTzgCMc
This map is still under development. Later updates will support certain custom game modes when I get around to those, as well as the additions of more cover around certain areas.
WarriorJ's ANZAC and VC factions are heavily required for the full experience!
602 downloads
0 comments
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Desert Compound
By Murderaxe
CQB, compound clearing, in your face action! GET SOME!
MOD is supported on the current update
1,503 downloads
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Rundown
By Murderaxe
WORK IN PROGRESS - Roughly 95% Complete and playable. There shouldn't be drastic changes from here on out.
Lighting and prop work for buildings currently in the works. This is a playable build but still needs work, please keep that in mind. That being said, hope you enjoy what has been put together so far. Any help is greatly appreciated! 👊
If you want to support a fellow modder, here's how you can!
https://www.paypal.me/Murderaxe
[INSTALL]
Please read instructions well to install and launch the playable RundownTest map.
Create a "Mods" folder in - C:/Program Files (x86) > Steam > steamapps > common > Harsh Doorstop Playtest (or SP) > HarshDoorstop* Create a "Rundown" folder in - C:/Program Files (x86) > Steam > steamapps > common > Harsh Doorstop Playtest (or SP) > HarshDoorstop > Mods* Download and install the Rundown.zip to - C:/Program Files (x86) > Steam > steamapps > common > Harsh Doorstop Playtest (or SP) > HarshDoorstop > Mods > Rundown folder. [HOW TO PLAY]
Launch OHD. Pull up the console with "~" Type, "Open RundownTest"
If you type, "Open Rundown" you will get the map I am having errors with. It's pulling one of the original saves for some reason. I will need to sort this out for the final build or I may have to rename the MOD/Map completely once finished.
847 downloads
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Spongebob Zombies
By Gwaper
this is a little test of a gamemode i have been working on.
this is just to get feedback
ps the controls are a bit different so
1 = slot 1
2 = slot 2
Middle Mouse = Toggle firemode
also press ` to open console and type "open spobzombie" to play
117 downloads
0 comments
Updated